Have an audio files completed already so you can check how others moders has made them by themselves.Forget about the content inside those files for now, I'll explain how to edit this files later Remember to re-name the files with the proper name of your class.Move, if you have, your old audio folder to somewhere else so you have it as a backup.Download the templates that I uploaded in this mod page and pasting the audio in your mod folder.It's very useful to have some examples to check or copy so this learning process is less confusing/tedious for you. Take your time if you need, but don't worry if you don't since I'll explain it later more properly. That's ok, right now the most important thing is to prepare yourself and try to associate with what you gonna do. ![]() Having this in mind you can somehow imagine what we should do. Then with the second one how to search for an unknown sound you want (normally form enemies) and using the previous knowledge to implement it. Why teaching by using two skills instead of explaining the direct theory? Everyone knows the examples are the best way to understand theorical concepts, but by doing so with this two skills you gonna see how to implement one skill with a familiar sound (the vestal one) and get use to the initial part of pre-loading the sound + setting your skill sound. Mlg trick shot: Deals 360% damage - Will use the sound of the shots from Skeleton Arbalets. ![]() Now, I'll make an example class concept so you, my friend, can project your class concept in this class and make this process more visual for your understanding.ĭank Meme: Heals a targets - Will use the sound of the Vestal Divine Grace. If you still want to do so, the mod will work fine anyways. This can create incompatibilities with another mods/vanilla content which has made the same thing. Always create independent files for your mods files, never ever modify original ones and overwrite them by using the same name file.But fear not, once you had learned how to mod sounds you will see it wasn't that hard and even you can enjoy the process with my help (and dankiness).īefore starting you need to repeat the golden rule of modding new content: you should learn those parts first since modding sounds (and curios) are special cases for the new modders. If you, otherwise, don't know what are those things. Know how to implement a new class to test this tutorial (so you can understand some concept like combat_skill ids and those stuffs).What "PublishedFileId" is and its purpose (if you don't know it, there's a quick explanation in the bottom of this tutorial) if your mod has text (which will have if you're creating a new class).Know how to create a mod using steam_workshop_upload.exe and making it usable inGame by the mod loading system (this is the most important thing you should learn before modding anything else).If you don't know if you're prepared, the minimum requirements are this ones: This tutorial is not a tutorial for newcomers, but for those who actually are in middle of class modding process and get at this part without knowing what to do. Worry not, my friend, because I had the same feeling but now you have the luck of having my knowledge being transmitted to you, so you will save a huge amount of time and frustration using this guide.įirst things first. If you're here reading this tutorial this means that you were inflicted with the common syndrome of "the official modding guide is useless and now I'm stuck". ![]() ![]() Hello there, strange person from internet.
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