![]() ![]() Do so and you’ll burn out and rarely, if ever, return. What lets this down most is that it gets very repetitive very quickly, and such is best not played for extended periods of time. To help you, you can unlock or purchase special items, like rocket boosters, for your ball, which can make the difference between clearing an obstacle or clipping the top and ending up right back where you started.Įach course theme brings its own unique hazards, like these pumpkinsĮach course - of which there are three in the vanilla package and one free bit of DLC - is themed like the levels were in the main Worms series, so you’ve got a ‘regular’ green course with sand bunkers, a ‘pirate’ one with gold forming the ‘sand’ and a ‘scary’ one with unearthly creatures attempting to prevent you from making par.Īll of this is wrapped in a very neat, very Worms-y graphical package, and it’s perhaps a bit much to say the visuals were the most impressive thing about the game, but they’re certainly very crisp and easy on the eye. There’s also a level that puts the pin back and asks you to chip it onto the green from various different places on the map.Īs you chip away (chortle) at the levels, unlocking them one by one by hitting par or below, you’ll notice that they start getting ‘wackier’ as you progress, until you’ll be hitting the balls into cannons or smacking it off the heads of bats just to get near the pin. The other is to go for skill shots and collect the liberally scattered coins on each level, plus the occasional crate too.Īfter every four or so holes, a special ‘challenge’ level is presented, in which the pin is (generally) removed and you have to hit targets within a certain time limit. There are a couple of ways to play this, the first being a straightforward putt-’em-up where you just aim to get par or below in order to unlock the next hole on the course.
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